Create a Match & Connect game in minutes. Pair words with pictures, words with meanings or pictures with pictures, or sort items into categories. Students drag each card to its match on a classroom screen, tablet or Chromebook, and you can print the same activity as a worksheet.
1. Choose a match type: words, pictures with words, pictures with pictures or categories.
2. Type your pairs, pick pictures from the gallery or upload your own.
3. Choose Play to start on screen, Print for a worksheet or Save to share it from your Library.
Picture-to-picture and picture-to-word matching suits early learners who are still building reading skills. Large cards and simple dragging work well on tablets and interactive whiteboards, so young children can play with a finger.
Match new words with pictures, definitions or translations to review a unit. Use opposites, synonyms or question-and-answer pairs for older students, or category sorting for topics such as animals, food and parts of speech.
Project the game for whole-class review and invite students to drag the matches, or share a saved game link for independent practice. Print the pairs as a cut-and-match or draw-a-line worksheet for paper practice.
Free access is available with plan allowances. A free account gives you Library saving within your storage allowance. See the plan comparison for creation, AI and print/export allowances. Students can play shared games without signing in.
Yes. Choose pictures from the built-in gallery or upload your own images, then edit the word that goes with each picture.
Yes. Students can drag cards with a finger on a tablet or touch screen, or with a mouse on a computer.
Yes. Choose the category mode, name your groups and add words or pictures for students to sort.
Yes. Choose Print in the maker to turn your pairs into a paper worksheet, within your plan allowances.
No. Students can open a shared game link in their browser without signing up.